Number guessing game device

ABSTRACT

A game device or apparatus of the electronic type where the concept of the game is to find a hidden and random number generated automatically by the electronic apparatus. The game includes a keyboard entry unit by means of which players may select a number in search of the hidden random number and the number so selected will be displayed on a numerical readout display. Once the number has been selected, a test command will compare the selected number with the hidden random number to determine the relationship of the same relative thereto. The selection can either be higher than, lower than, or equal to the hidden random number. If the selection is equal to the hidden random number, the game is completed with a win indication displayed on the display modules on the face of the apparatus. Should the number be higher or lower than the hidden random number, an indication will be provided on the display apparatus of this relationship and the number transferred from its initial position to a higher or lower register wherein it will be displayed. As the game progresses, and after initial selections, the selected number, when found to be higher or lower than the hidden random number will be compared with the next previous selection of a higher or lower number so that its relationship relative to the previous numbers which are stored and displayed on the display modules must be closer to the hidden random number than the previous number or an error situation exists and no transfer of the selected number as a new high or low selection takes place. The keyboard entry unit provides for a clear command to clear the error in the selected number by removing the same from the main keyboard register in the display modules and permits a new try or selection by the player in the search for the random number. The keyboard selection entries together with the logic control operating the display modules are all in binary coded decimal form. The hidden random number is generated by a continuously running clock apparatus whenever the game is energized but not in operation and is determined by initial operation of a keyboard entry unit at the start of a game.

Kennard et al.

[ 1 NUMBER GUESSING GAME DEVICE [76] Inventors: Thomas J. Kennard, 9160N.W.

East River Blvd., Coon Rapids, Minn. 55433; Lawrence E. Moseman, 1444Circle Dr., Burnsville, Minn. 55337 [22] Filed: Feb. 14, 1973 [21] Appl.No.: 332,326

[52] US. Cl. 273/1 E, 273/139 [51] Int. Cl. A63f 9/00 [58] Field ofSearch 273/1 E, 138 A, 139, 85 R [56] References Cited UNITED STATESPATENTS 3,181,868 5/1965 Markle et al. 273/139 3,311,884 3/1967 Mengel273/138 A- UX 3,357,703 12/1967 Hurley 273/138 A 3,438,628 4/1969 Beckeret al.. 273/1 E 3,526,971 9/1970 Shipley 273/1 E X 3,533,629 10/1970Raven 273/138 A 3,583,538 6/1971 Hurley 273/85 R X 3,653,026 3/1972Hurley 2.73/139 Primary Examiner-Anton O. Oechsle AssistantExaminer-Paul E. Shapiro Attorney, Agent, or F irm-Schroeder SiegfriedRyan & Vidas [5 7 ABSTRACT [451 July 23, 1974 so selected will bedisplayed on a numerical readout display. Once the number has beenselected, a test command will compare the selected number with thehidden random number to determine the relationship of the same relativethereto. The selection can either be higher than, lower than, or equalto the hidden random number. If the selection is equal to the hiddenrandom number, the game is completed with a win indication displayed onthe display modules on the face ofthe apparatus. Should the number behigher or lower than the hidden random number, an indication will beprovided on the display apparatus of this relationship and the numbertransferred from its initial position to a higher or lower registerwherein it will be displayed. As the game progresses, and after initialselections, the selected number, when found to be higher or lower thanthe hidden random number will be compared with the next previousselection of a higher or lower number so that its relationship relativeto the previous numbers which are stored and displayed on the displaymodules must be closer to the hidden random number than the previousnumber or an error situation exists and no transfer of the selectednumber as a new high or low selection takes place. The keyboard entryunit provides for a clear command to clear the error in the selectednumber by removing the same from the main keyboard register in thedisplay modules and permits a new try or selection by the player in thesearch for the random number. The keyboard selection entries togetherwith the logic control operating the display modules are all in binarycoded decimal form. The hidden random number is generated by acontinuously running clock apparatus whenever the game is energized butnot in operation and is determined by initial operation of a keyboardentry unit at the start of a game.

17 Claims, 9 Drawing Figures PAIENTEBJULNW sum 3.825.255

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TEST LOW TEST HIGH START NEW GAMES PAIENIED JUL23|974 SHEET 70$ 7 I0 I(KB) KEYBOARD N 7 l2 KEY (8CD) 20 vcc f 4 N5 BIT SHIFT CONTROL REGISTERTRANSMITTER w SHIFT 2|2- LOAD 22 4 CODE CONVERTER CLOCK j GENERATOR 4STROBE 2|O GENERATOR X2232 [23o fzss,

CONTROL RECEIVER CLQCK SHIFT 238- DATA F240 SHIFT REGISTER 4 BCD FORNUMBER To GAME LOGIC T 25o DECODE 3 DATA READY CLEAR TEST ERROR CHECK TOGAME LOGIC 1 NUMBER GUESSING GAME DEVICE Our invention relates to a gamedevice and more particularly to an electronic game apparatus of the typein which a hidden random number is selected by a player with operationof an input module in the selection of a plural digit number which willbe compared with an unknown random number in the apparatus to determinethe relationship relative thereto.

Game apparatus of this general type is generally known and is evidencedby prior issued patents, such as for example the patent Adam Becker etal, U.S. Pat. No. 3,483,628 entitled ELECTRIC GAME APPARA- TUS, datedApr. 5, 1969. This patent and other prior structures all utilizepreviously programed records which may take the form of magnetic tape,punched tapes, photographic strips, or equivalent structures as therandom number storage. Thus in the prior structures, the random number,which is to be found in the operation of the game, is previouslyselected and stored. Prior apparatus include provisions for playerselecting a plural digit number or a sequence of numbers and characterswhich are to be compared with the preselected numbers to determinewhether correspondence exists either between the number or thecombination of numbers or letters that is randomly selected from thepreviously programed record as a game of skill. Such prior structuresshows correspondence and non-correspondence but fail to include positiverelationships between the selections and the random number and do notprovide a truly unknown random number in the selection.

In the present invention, the improved game apparatus provides forv atruly unknown random number which is not prerecorded but is generated bya continuously running clock whenever the apparatus'is energized, eventhough not in playing condition. The clock will generate a sequence ofnumbers from zero to the maximum of the plural digit selection for whichthe apparatus is capable and will continue the sequence until initialoperation of the apparatus by a player will stop the clock and load inthe apparatus a truly random number. In the game device, a remotelypositioned input module includes a plurality of manually operatedselection means or keys each representing integers or digits from zerothrough nine and with certain operation command keys in the inputmodule. Depressing a number of these keys in sequence, each operationrepresenting a digit to a total number of operation indicative of thetotal number of digits in the unknown number, is required for a playeroperation. As the digits are selected they are displayed on a registerand an operational command sequence initiated by operation of one of theoperational keys at the input module will compare the hidden randomnumber with the selected number. The input module converts operation ofthe digital keys into binary coded decimal signals with the inputcommands which are supplied to a logic system and registers wherein therandom number has similarly been converted for binary decimal form and.will be compared with the selected number. These numbers are compareddigit by digit and the relationship of the selected number to the randomnumber, will be displayed as'either higher or lower than the randomnumber as the selected number is selectively transferred to registersrepresenting this relationship, should the selected number not be equalto the hidden random number. Prior to the transfer from the main displayregister the selected number will be compared with a previously selectedhigher or lower number stored in and displayed in the high or lowdisplay registers and should the selected number not be closer to thehidden number than the previous high or low selection, a transfer of theselected number to the higher or lower registers will not be effected.Such a selected number will then have to be cleared from the maindisplay register wherein it is displayed and a new selection made whichwill be closer to the random number than the previous selection. Theapparatus includes display of the selected number, display of therelationship of the selected number to the random by transfer anddisplay in the higher or lower register, counting of the number of trysor operations of a player, an error indication should the number not becloser to the random number than of a previous selection, and a trueconformance or an exact comparison of the selected number with therandom number should they be equal with a win indication. The improvedgame device also includes provision for a radio control from the inputmodule to a receiver on the remotely positioned display to provide aconnectionless coupling therebetween. The apparatus further includesprovisions for coin operation and display indication of the game comingfrom the coins inserted to permit operation of the same. Thus, theimproved game device does not require any precoded records which willrequire changing or selection to change the random number and thereforemay be continuously operated without alteration of the apparatus.

ble a comparison between operator selected numbers andthat randomlyestablished and stored in the apparatus to determine a comparisonbetween the numbers.

Another object of this invention is to provide in an improved gamedevice of this type an improved logic register apparatus which keepstrack of previously selections so that a new selection does not departfrom the random number greater than the previous selections. I

A further object of this selection is to provide an improved apparatusof this type utilizing binary coded decimal signals from the input tothe logic and registers with appropriate decoding and displaying innumerical form of the number selections.

A still further object of this invention is to provide an improvedapparatus of this type which is suitable for radio control through theuse of the radio transmitter at the input module and areceiver at thedisplay apparatus with the registers and logic control therein whichdoes not require electrical connection therebetween.

A stillfurther object of this invention is to provide an improvedapparatus of this type which is relatively easy to use and relativelymaintenance free. These and other objects of the invention will becomeapparent from a reading of the attached description together with thedrawings therein:

FIG. 1 is a block diagram of the improved game apparatus;

FIG. 2 is a schematic diagram of the face of the display unit of theimproved game device;

FIG. 3 is a schematic diagram of the face of the input module for theimproved game device;

FIG. 4 is a circuit diagram of the input module for the improved gamedevice;

FIG. 5 is a block diagram of one of the display modules for the improvedgame device;

FIG. 6 is a block diagram of the logic control portion for the improvedgame device;-

FIG. 7 is a logic circuit diagram of the error detection circuit portionto the improved game device;

FIG. 8 is a functional logic diagram of an alternate embodiment of thegame device showing radio transmitter control, and;

FIG. 9 is the function logic diagram of the receiver circuit control forthe alternate embodiment of the improved game device.

As shown in FIG. 1, the game device includes an input module, indicatedin block at 10 which may be either local or'remote. Thus it may employradio control orbe directly connected to the remaining apparatus as willbe hereinafter defined. The module has a keyboard with aplurality ofmanually operable selection means representing digits or integers andoperative commands positioned thereon. In FIG. 1, the input module 10 isconnected to a plurality of display modules so that the output from theinput module is directed to the plurality of display modules, indicatedgenerally at 20A, 20B and 20C. Each of the display modules is identicalin form and has three sets of registers and converters to display digitsso that the displays form a plural digit number. The input module outputalso has command output signals, such as is indicated by the clear 12,test 13 and strobe 14 lines which are connected to a control logicmodule 30 for the purpose of providing input commands thereto. Thecontrol logic module 30 in addition is controlled by the operation of acoin device, indicated generally at 40, which provides input to thecontrol logic module to permit initiation of the inputs from the inputmodule 10 to the display modules 20A, 20B and 20C. The control logicmodule 30 also provides a number of output signals through outputconductors such as is indicated in lines 31, 32, 33, 34,.and 35respectively, these being commands to clear the keyboard, test low, testhigh, load the registers and the keyboard strobe signal. The numberselection from the input module 10 is fed through the conductors 11 tofeed all of the display modules 20A C. Each number selection isconverted in the input module to a binary coded decimal form and is fedto all three registers in this form. However, as will be later noted,the logic module or control permits loading of the highest digitregister indicated as the hundreds unit 20A, disabling the remaining tworegisters from displaying the same. On the next digit selection from theinput module, the tens and units are loaded with the tens module 208receiving and displaying the selected digit and with the units modulebeing disabled to display the selection. On the third selection, thesignal is loaded only into the units module 20C, and at this time thekeyboard is listed as full with a signal back to the logic control 30 asindicated by conductor 25. Prior to the loading of the registers, asuitable clock in the logic module 30 is running and generating a randomnumber in terms of units, tens and hundreds between zero and 999 whichnumbers are convertedto binary decimal form and loaded intotherespective registers 20A C. The numbers are generated through themaximum three digit number and restarted again for continuous generationand conversion whenever the equipment is energized. The generation ofthe random number will stop and the actual random number will beestablished upon the first input signal from the input module 10 throughthe strobe line, indicated at 14. Thus, the line indicated at 36indicates the clock frequency feed to the display modules which containa portion of the control logic as well as the random number selectionand storage units, the multiplexers, comparison registers, high, low andkeyboard registers and the display decoders, all of which will behereinafter identified. After a plural digit number has been selected, asignal originating in the input module 10 and as produced on conductor13 will be fed through the logic control 30 to test the plural digitnumber displayed in the keyboard re gister of the display modulesagainst the random number. This comparison will be by digit and equalityor any disparity high, low for a particular digit will generate a signalin the conductors, indicated at 26, 27, and 28 which will indicatewhether a digit is higher, lower or equal to that stored in theregisters representing the random number. After the first digit iscompared, the tens unit digit will be compared and finally the unitdigit compared as long as correspondence exists between the randomnumber and the selected number. Whenever disparity exists in any of thedigits compared with a random number, one or the other of the lines 26,27 will be energized, feeding a signal back to the control logic module30. Should the random number equal the selected number, line 28 will beenergized, feeding a signal back to the logic module. Undercircumstances of disparity, the logic control will test the selectednumber against the previously selected number which could be high orlow, assuming one exists. In each instance, the selected number shouldbe lower than the previously high number or higher than the previous lownumber already displayed in the high and low registers before thepresent selected number can be shifted from the keyboard or centerregister for all three digits or all three modules to the upper andlower registers depending upon whether the selection is high or low. Inthe event that this condition does not exist, that is that the selectednumber is higher than the previous high number selected or lower thanthe previous low number selection or equal to the previous numberselected, an error indication will exist and the line or block 50connected to the logic control will show this error. In other words, theselections consecutively have to be closer to the random number than theprevious selections on the high or low side in order for a transfer totake place. Thus the control logic will display an error under suchconditions in the indicator 50 and it will be necessary to generate theclear signal from the input module, as indicated by module conductor 12,to the logic to clear the keyboard as indicated by the controlconductors 31 leading to all three blocks. The keyboard strobe signal,as evidenced by conductor 35, facilitates transfer of information at aparticular time in a clock sequence and will be hereinafter identified.The clock frequency signal 36 is stopped randomly by the first entry ofthe games, hence, and the random number is established under control ofthe strobe signal 14. The registers are loaded in sequence indicated bythe arrows 29 extending therein with the last unit digit display moduleproviding the full signal back to the logic control as indicated byconductor 25. Whenever a selected number fails to correspond with thehidden random number, and the same has been transferred to the displaymodules, either in the high or low registers, the logic control willsupply a signal to the block counter in block 60, indicating anadditional try. Similarly, as seen in FIG. 1, deposit of a coin toinitiate or enable operation of the input module to transfer informationto the registers will also count and display a number of games coming asindicated by the logic block 70 where the coin provides for more thanone set of games. The games coming to the display will also be thesource of additional initiation or energization of the logic controls topermit transfer of input information from the module to the registersand the control logic with games coming display and logic beingaccordingly adjusted with each game or group of selections when thewinner is picked and thus allows the start of a new game.

The display modules A, 20B, and 20C which are typical modules are housedin a suitable display structure or container having a face with aplurality of indicating lights thereon. Thus, in FIG. 2, the face 75 ofthe box-like container will include the coded display lights for thevarious registers, and the additional displays of the blocks indicatinggame operation. It will be understood, although not specificallydisclosed, that all of the registers, multiplexers, control logic, andlike circuitry will generally be housed in the container upon which theindicator face shown in FIG. 3 is positioned for simplicity. Thus, as isindicated in FIG. 3, three sets of control lights indicating high, lowand keyboard or winner are positioned in a side-by-side spacedrelationship across the face of the indicatonThus, the display on theface of the container and on the left hand side thereof represent theselected digits and the logic comparison thereof. Each of the displaysare controlled by seven segment decoders operating from the four bitbinary code intelligence to form the integer from zero to nine. Each rowincludes the decoders associated with the registers 20A, 20B and 20Cshown in block in FIG. 1 with the upper row being the display for thehigh register and including a high light indication above the same, thekeyboard or center register displaying the hundreds, tens, and units bitin numeric form with the winner light above the same and the lowergrouping representing the lower register with the low indicating lightand the numeric digits representing the display of the selected numberin the low register. Thus, whenever a selected number employing threedigits in selected on the input module, it will appear in the centerregister up to the time a comparison is made. Should it test high or lowwith respect to the random number included in the logic and should noerror appear from the standpoint of being high than or lower than aprevious high or low number, it will be transferred to the respectivehigh or low register above or below the center keyboard register to bedisplayed thereon with the appropriate light being also lighted andblinking. In the event that the selected number corresponds with therandom number, no transfer will be made and it will be continued to bedisplayed on the center register with the winner light illuminated. Inthe event that an error appears due to selection of a number higher orequal to a previous high, or lowerthan or equal to a previous low, theerror indicating light, as indicated by block 50 will be lighted alongwith the light in block 55 identifying the player to clear the, numberby operation of a clear key 12a to be later defined. The remainingindicia on the face of the display includes the games comingillumination block corresponding to block 70 in the block diagram whichwill be illuminated in accord with the amount of money deposited in thecoin slot for initiating operation. A seven segment decoder similar tothat employed in the high, low, and keyboard registers is employed todefine the number indicating the games coming. Similarly, on the lowerface of the display, the block 60 is illuminated to indicate the numberof plays or complete selections made by the player in the search for therandom number, with block 62 having two seven segment decoders andattached to an appropriate counter included in block 60 which will countand display the total number of player selections in a game before awinner is determined. The block indication shown herein indicates thatthe total of the number of plays would be a twodigit number as high asthe number 99.

In FIG. 3, the face of the input module is displayed with the generalnumber 10 to indicate the switching and encoder unit being included inthe container where the face is displayed. Suitable keys or manualselection means cover nine digits from zero to nine as indicated at 15with a clear and a test button 12a and 13a corresponding to the signaloutputs from the input module. This input module may be directly coupledby cabling to the control logic and registers included in the containershown in FIG. 2 with the decoders and lights upon the face of the sameor may be radio coupled through the radio transmitter to operate areceiver included in the display container as will be hereinafteridentified. In such instances, the transmitter will be self-containedand will include a battery powered supply so that no connections will berequired thereto.

FIG. 4 shows the input module in circuit form without regard to remotecontrol to indicate the encoding of numeric integers into binary codeddecimal signals to be fed to the register which will be hereinafterdefined. This portion of the circuit identified generally as 10 includesa plurality of or gates 81, 82, 83 and 84 which are connected to theconductors, indicated generally at 85 representing various integers fromI 9. The zero integer is evidenced by a binary zero so that only astrobe signal is taken therefrom. Thus, as indicated in FIG. 4, thelines 85 taken from the or gates represent the binary coded decimalsignals from the integers between zero and nine for any selection on theinput module fed on the input conductor 11 in FIG. 1. Each of theintegers is also connected to a second or gate 88 which provides astrobe signal output, as indicated at 14, which provided an initialsignal to the logic controls as will be hereinafter identified forvarying purposes, one of which is to set the random number in the logiccontrol. The input module also provides for operate or clear commands asevidenced by the conductors 12 and 13 as in the block diagram of FIG. 1.

FIG. 5 shows a portion of the display modules shown in block at 20A C inFIG. 1 to indicate the high, low and keyboard registers together withthe decoders and display elements associated therewith, the multiplexsystem and the four bit comparer which controls and compares a randomnumber with a selected number. For simplicity only one display module isshown and the decoder displays, registers, counters, multiplex units,comparator, and flip-flops therein are shown in block since such unitsare conventional and their detail is omitted for simplicity. The displayblock shown is that labeled 208 in FIG. 1 or the tens unit or digit. Itwill be understood, as indicated in FIG. 1 that three such displaymodules including counters, multiplex units, and comparers together witha high, low and keyboard registers will be employed, one for each digit.As will be seen in'FlG. 5, the output of the keyboard in terms of theselected digits and in binary coded decimal will be applied through thecable 11 to the tens register 85. In actual operation, the output of thekeyboard will be applied to the hundreds keyboard register first withsimultaneous application of the same digit to the keyboard registers forthe tens and units digits. Through the logic system, only the hundredthdigit will be enabled from the clock to load the register and displaythe particulardigit thereon. Thus in FIG. 5, the register 85 hasassociated therewith a seven. segment decode and display register 87.The display command for this register to display the digit and decodethe same from binary coded decimal form to numeric form is controlled bydisplay command indicated by conductor 91 which is provided from theoutput of the flip-flop 89 the input of which is a power control signal,as indicated by the conductor 29, and the keyboard strobe signal 35. Theflip-flop is reset by the clear command from the logic control asindicated by the conductor 31 and the output of the flip-flop willprovide loading of the register 85 and the display of the digit on thedecode and display module 87 of a time set by the keyboard strobe whichinitiates a clock timing signal in the logic control. Once the hundredthkeyboard is set, a second digit will be applied in binary coded decimalform to the tens and units keyboard registers which will be identical tothat shown in FIG. 5. with the tens units being loaded and displayedthrough the operation of a similar flip-flop logic control at aparticular time and with the hundred unit digit being disabled afteroperation so that it retains the first digit selected. The third digitselected on the keyboard will similarly be loaded into the keyboardregister for the units module which will be similar to register 85 anddisplayed on a display module 87 through operation of a similarflip-flop control at a timing'sig nal originating from the keyboardstrobe. Once the units digit is applied to the register, asignalaindicated by the'conductor or cabling 25 will be sent'back to thelogic system to indicate a full keyboard. During the period of time thatthe logic and registers are energized, even though they may not beconditioned through coin operation to receive signals from the inputmodule, a clock in the logic control is running and counting in binarycoded decimal from the integer zero through the integer 999 to select arandom number. This random number is determined only upon the presenceof an initial signal which is determined by the initial operation of akeyboard module assuming that the control aspects are activated throughoperation of a coin or the presence of a win signal in the control logiccircuit. Thus, the random number will be selected by operation of thefirst manual digit selection at the input module and the keyboard strobesignal 14 will condition appropriate logic to stop the clock which hasassociated therewith a binary coded decimal counter for each digit thatis counted. Thus, as will be seen in FIGS. 1 and 5, the signals from thelogic control, indicated as clock frequency 36, is fed to all threedisplay modules A, 20B and 20C, and in FIG. 5, is applied to the binarycoded decimal counter 96 to establish the random number, it beingunderstood that the termination of this signal will establish the numberin all three binary coded decimal counters, one for each display module,only one of which is shown in FIG. 5. Thus all of the binary codeddecimal counters will be set with initial operation from the controlmodule. The keyboard register is controlled by the logic clock signalfrom the strobe indicated at 35 which will actually be a pulsed timedsequence which is initiated with each operation of the manual operationof the input module, independent of the clock frequency generated, asshown in 36. This signal at a particular period of time will be appliedto the and gate 98 along with a logic 1 output from the flip-flop 89 toprovide the load register signal 99 to the keyboard register. Thus, thekeyboard will be loaded from all three display modules and displayed inaccord with the operation of the flip-flpp 89, the loading taking placefirst. It will be noted that associated with the keyboard register arehigh and low registers indicated at 90 and 97 with display modules at92, 97 associated therewith. The output of the register is fed to theregisters and but is not displayed thereon. Thus as will be seen by theconductor 101, the output from the keyboard register 85 is similarlyapplied to the high and low registers 90 and 95 which are loaded only byinput command indicated by conductors 102, and 103 respectively.Similarly, the output from these registers from the display on theoutput side thereof, as indicated by conductors 104, 105 respectively,are connected to a multiplex unit 100 as inputs to the same. Similarly,the binary coded decimal counter as indicated by the conductor 106 issupplied to the multiplex unit together with command signals 32, 33which direct the application of either the outputs of the higher orlower registers to the output side thereof as indicated at 107 and tothe input of a four bit comparator 110. This comparator also is fed fromthe output of the register 85 as evidenced by the conductor 101 and 108so that the output multiplex unit can be compared against the content ofthe register 85 in a particular time sequence. Thus, whenever thekeyboard has been filled, and the test button has been applied at'theinput module, the multiplexer is conditioned to'transfer the binarycoded decimal on the counter 96 through the multiplexer to thecomparator 110 wherein it will be compared with the content of theregister 85. The conductors 26, 27 and 28 will indicate the result ofthat comparison with a plus signal on the high conductor and zeros onthe low and equal if the selected number should be higher in that of therandom number on the multiplexer.

Assuming that the comparison between the selected digit and the digitfrom the binary decimal counter are the same, a check will be made inthe next lower order digit utilizing the same procedure. Thus, in theoperation of the display modules, the higher order digit or thehundredth digit in binary coded decimal form is compared from thekeyboard register with the same digits of the random number and if thecomparison exists or is equal, the circuit is enabled to continue acheck in the 10 order digit following the same procedure andsubsequently into the units digit or the third register 20C. At anypoint in the comparison of digits, a discrepancy between the randomnumber and the digit in the keyboard will stop the comparison and anindication of high or low will prevail on the conductors 26 or 27. Atthis point, and before the selected number can be moved to the higher orlower register, a check will be made of the previous number in the highor low register to insure that the selected number is not equal to,higher or lower, as the case 'may be, than the number in the respectiveregister. Thus, the test command from the keyboard applied to the logiccontrol will initiate a series of steps which first checks the selectednumber in the keyboard or module registers and then assuming no exactcomparison condition exists permits the logic control to apply a signalon either of the conductors 32, 33 to the multiplexer 100 depending uponwhether the selected number was high or low so that the contents of thehigh or low display register will be fed through the multiplexer 100 tothe comparator 110. In steps, the three display modules representing thehundredth unit and tens and units digits will be compared in theselected sequence, the higher order being compared first. Thus, assumingthe selected number was higher than the random number, the content ofthe high register will be fed through the conductor 104 to themultiplexer and upon an input command on conductor 33 past to thecomparator. The comparator still retains the keyboard register numberand a comparison of the digits in binary coded decimal form takes place.Assuming that the particular digit being tested from the high registeris higher than the selected number, the high line will again beenergized indicating an error as previously described. The same would betrue if the number would be equal and the equality would exist in allthree registers. Assuming that the number is lower than the previoushigh in the comparison in the three registers, the conductors 27 wouldbe energized and through the logic would enable the loading of the newinformation from the keyboard register into the high register 90 to bedisplayed on the display 92 eliminating the previous number. This willbe accomplished by the test high and load signals 32 and 33 applied toan and gate whose output indicated by the conductor 102 loads thekeyboard number through con ductors 101 into the high register for thedisplay on the decoder 92. The opposite would take place in case theselected number were lower than the random number and yet higher thanthe previous number in the register 95 with the gate 116 being enabledto provide a signal through conductor 103 to register 95 to load thekeyboard information into register 95 and display the in-' formation ordigits, therein with the decoder 97 therein. Thus, the comparisoneffected between the keyboard number and the random number takes placein sequence for all three digits starting from the highest order andgoing down to the units display. Where there is a difference, thatisabsent a win, the keyboard number is then checked against the previoushigh or low number included in a high or low register and beingdisplayed therein as a previous selection. The check and errorindication would result if the selected number were equal to that shownin the high or low register displays, as well as if the presentselection was further from the random number than that previouslyrecorded and displayed. The time sequence in which the above operationstake place, as well as the loading of the high and low registers, isdetermined by the keyboard strobe which with the test operation from theinput module starts a timing clock function in binary coded decimal formand which runs through a given number of counts performing thesefunctions at different clock times. The strobe timing operation, when 10completed, is restarted only by a subsequent command from the inputmodule.

With reference to FIG. 6, the control logic block is shown as it relatesto the basic timing and signal outputs therefrom. Thus the block 120receives inputs from the keyboard module in the form of signals on thestrobe 14, the test and the clear conductors. Within the logic block 120is a gate to start the clock and decode unit which initiates aparticular timing sequence for each selection and command. Thus theclock decode is fed to a clock logic control timing block out of whichis provided the various keyboard strobe or time signals indicated by theconductor 142. In addition, the clock frequency 36 which runscontinuously from a separate clock in the logic control timing unit andnot started by the strobe control or test clear commands. It is acontinuously running clock which runs when power is applied to the gamedevice but which is stopped by the strobe control to set the randomnumber in the binary coded form as indicated by the counters 96 in themodules. The logic timing block also receives an output from the inputcontrol logic, as indicated by the conductor 144, which is basically thetest command 12 at a particular time sequence, this being applied to theblock 150 through the conductor which includes the error flip-flops, thehigh and low flip-flops, and the win test circuit, as will be explainedin FIG. 7. The schematic block diagram, a control line 146 extends backfrom the logic block to the input control logic to indicate an errorwhich disables gate therein (not shown) so no further input by way ofstrobe or clock signals can be made until the clear but ton is set onthe input module clearing information from the registers and inhibitingfurther transfer of data. The output of the control logic block 150provides the error indication along with load register command, the testhigh and low signals, the win signal and controls for the error lamp,clear lamp and display and flash on the high and low registers. Thedetails of the lamp indication are omitted for simplicity. The inputs tothe logic block 150 are basically signals from the conductors 26, 27, 28from the comparison circuit indicating high, low or win. It is thesignal inputs plus the timing commands which enables the test high ortest low signals and provides the error indication in the event that theerror exists in the present selection as compared to the previousselection, namely, that the present guess is not closer to the randomnumber than the previous selected number. The logic control circuit alsoshows a game coming block 70 which is initiated by coins and displays asto the number of game paid for but not used. The output of the block 150reduces the amount with each win and when games are stored on the gamescoming display, the conductor 148 enables initiation of the controllogic without the use of a coin to start another game. Similarly, thewin signal reduces the games coming display count as indicated by theconductor 198.

FIG. 7 is the error detection circuit basically found in block 150 inFIG. 6 and inwhich the high, low, and equal signals from the comparisoncircuit as indicated by the conductors 26, 27 and 28 are fed as inputs.Three different timed sequences are provided with this error detectioncircuit which are controlled by the test signal 13 but spaced in timingso that the check and operation is performed in a given timed sequencebetween selections and commands. Thus, the conductors 1 l "1T1, TT2 andTF3 as evidenced by conductors 152, 153 and 154 enable the errordetection circuit to be initially conditioned to receive commands, tomake the comparisons and to provide the output for the test high,

test low commands and which brings back into the comparator 110 thenumbers from the high or low registers 90, 97 and provide the errorindication output as indicated by the conductor 160. The error circuitincludes flip-flops 162, 163 and 164, which are energized from the high,low or equal conductors 26 28, depending upon the results of the test ofthe selected number with the random number. If the tests were high orlow one or the other of the flip-flops 183, 185, will have beenenergized and. set, as will be hereinafter noted. Before the comparisonwith the random number and with a prior discrepancy indicated, thestrobe at time 'I'Il provides that a clearing signal is applied to theseflip-flops simultaneously from the conductor 152 which clears all of theflip-flops 162 164 at the start of a testcycle. Clearing of theseflip-flops removes the test high 32 or test. low 33 signal from themultiplexer 100, thus allowing the hidden random number as 7 shown inline 106 to go through the multiplexer. 100 and be compared in thecomparator 110 with the selected-number. At time TT2, or theenergization of the timing signal on conductor 153, all of theflip-flops will be enabled and only the one having the proper signalthereon such as high, low or equal as a result of the test of the hiddennumber with the high or low register number will be energized. Theenergization of one of the flip-flops 162 or 163 will have set the testhigh or test low signal on conductors 32 or 33 which will pass thecontent of the'high or low registers through the multiplexer to thecomparator so that this information may be compared with the selectednumber. Thus at time TTZ, as indicated by conductor 153, one of theflip-flops 162 164 will be energized to provide an output therefrom. Theone of the flip-flops 162 164 energized at time "IT2 will depend uponwhich signal, namely, high, low or equal, is present on the conductors26-28. This will set the particular flip-flop for a condition ofoperation as indicated by the outputs 165,

166 or 167. In the event that the signals from the initial test, that isthe selected number with the random number, was high or low, one or theother of the flip flops 162 163 will be energized providing a test'highor test low command on the conductors 32, 33 connected respectively tothe output conductors 165, 166. This will have conditioned the apparatusto seek the previous high or low number included on the display modulesor registers in the high or low registers to compare the same with theselected number as previously described. The output'of the flip-flops162 164 are fed through and gates 172, 173 and 174, respectively. Inaddition, these gates receive the second high, or low or equal signalsfrom the comparator 110. The output of the gates 172 174 are all fed asinputs to the or gate 176 whose output feeds one of the input of aflip-flop 180 providing the error indication 160 output therefrom. Theopposite input for the flip-flop 180 is the time signal 154. F lip-flops181 and 182 are also conditioned with the operation of the flip-flops162 and 163. Flip-flops 181 and 182 are cleared by the starting of a newgame sequence 148. The flip-flops 181 and 182 may be set following TF3shown as lines 154 todetermine. that a high or low transfer did occur.They will thus be conditioned for future tests which are to be conductedagainst the high or low register. Therefore, the output of theflip-flops 181 and 182, as indicated by the conductors 183, 185 willhave conditioned the gates 172 and 173 with the information of theprevious test conditions of the selected number with the random number.When the high or low test signals 32 or 33 have been applied to themultiplexer, they pass the contents of the high or low registers to thecomparator to compare the previous high or low register numbers with theselected numbers. In the test or comparison of all three digits or ofthe content of the high or low registers indicating the previous high orlow selections, a new high, low or equal signal will be obtained on theconductors 26 28. With the operation of the logic system to conduct thehigh or low test error check, the sub sequence or timing continues tooperate the error detection system. Certain conditions of input to thegates 172, 173 or 174 may be such as to energize the or gate 176 andturn on the flip-flop 180 to indicate the error. Thus, for example, ifthe test of the selected number had indicated a low signal when comparedto the-random number, line 27 would have been ener- Y gized, while lines26 and 28 would have been deenergized. Thus, the flip-flop 162 wouldhave been set and the conductor 33 would have been energized to indicatea conducting of the test of the low register. As the content of the lowregister is loaded into the multiplexer, the lines 26 28 are conditionedor reset so that no signal appears thereon. The sub sequence timingclears the flip-flops 162 164 at the start of the test of the selectednumber with the hidden number so that only the flip-flop energized bythe results of the test will remain enabled or set. If in the nextcomparison or the comparison of the selected number with the content ofthe low register, should either the lines 27 or 28 that is either lowerto the previous low or equal to it be energized, then either of thegates 173 or 174 will be energized with the presence or such a signal tooperate the I been energized, but since the flip-flop 162 was not set inthe initial test, the absence of its output will be such as to notoperate the gate 172 without an input signal from flip-flop 162. Thiswill be true even though the high register has a number therein andflip-flop 181 is energized with an output or conductor 185.Consequently, no error will appear since the gate 176 will not becomeenergized. The same will be true at the start of a game when either orboth of the high or low registers have no numbers displaced therein andthe flip-flops have not been conditioned with output. Further, wherethere is no number in a high or low register, an equal test signal isnot possible on a high or low test of a se lected number. Thus, at theend of the time sequence, the load register command from the block 150will be applied to the display modules as indicated by FIG. 5 totransfer the content of the keyboard register to the high or lowregister depending upon which of the conductors 32 or 33 had beenenergized, that is the test high or test lowsignal. Thus the loadregister signal will remove the previous number and display on therespective decoder elements 92 or 97 should one be present 13 and thenew selected number will be loaded into the high or low register anddisplayed. In the event that the error signal had persisted, turning onthe error indicating light and preventing transfer of information to theregisters from the keyboard register, a further opera tion of thedigital keys in the input modules would be ineffective in loading thekeyboard register since it would remain as indicated full. Only theoperation of the clear button 31a would be effective and this wouldclear or reset the setting of the flip-flop 89 unloading the keyboardregister and conditioning the logic system for a new sequence ofoperation or a new selection of numbers.

In the event that the selected number was equal to the random number,the condition on the logic or comparison line 26, 27 and 28 would besuch that only the conductor 28 would be energized. This would providethe output on the conductor 28 from the logic block 150 to display thewin signal at the keyboard register with the flashing light. Under theseconditions, the keyboard, high andlow registers and the logic will becleared for the start of another game by operation of the clearcontrols. Inter-connection of the clear command line with the high andlow registers is indicated by the conductors 192, 195 connected to thedisplay decoders 92, 97 respectively as well as conductor 148 in thelogic error block. Similarly, the win signal turns on the game comingdisplay 70 as indicated by the conductor 198 which reduces the count ofany indication therein, to indicate a completed game. Unless there areadditional games coming or unless additional coins have been inserted toincrease the number in the block 70, the conductor 148 to the inputcontrol logic 120 will not be energized so that a new game will not bestarted until these conditions have been satisfied. At this point, theclear number command from the input module is necessary to clear thecontent of the keyboard register which is now displayed so that with thewin indication and the clear indication the input logic is againconditioned for selection of numbers to be fed mitted with operation ofany of the keys and is not stored in the register 200. Thus individualdigit selections for the selected number will be transmitted in serialform as clocked out by the generator and controlled by the strobe 206which starts the clo'ck to the transmitter so that a series oftransmissions will take place, one representative of each keyboardoperation. A code command for the test and clear signals similarly aretransmitted in binary code from the transmitter to operate a receiver tobe hereinafter described.

FIG. 9 shows the simplified receiver for remote control purposes asincluding a conventional receiver 230 receiving transmissions throughthe antenna 232 from the radiating transmitter 225. This starts a clock235 which operates to control a shift register 240 gating the receiveddata from the receiver as indicated by the conductor 238 and controlledby the clock to parallel form. The output from the register 240 inbinary coded decimal form and in parallel form as distinguished fromseries form is impressed on the conductor 245 as game logic to feed theinput of the keyboard register with a number selection made therefrom.The block 250deto the keyboard register. With the win indication, the

logic timing starts the clock timing frequency signal to establish a newrandom number.

The operation of a clear key at any time prior to the operation of thetest key upon the selection of a three digit number or less than all ofthe necessary digits for a number will enable a player to change hismind and clear out the content of the keyboard register regardless ofwhether it is filled or not and without penalty to a player in thecounting of tries of operations.

FIGS. 8 and 9 show structure for the remote control of the input moduleto the display module in the form of a block diagram for a transmitterand receiver respectively. The block 10 in FIG. 8 contains the digitsfrom zero to nine and the test and clear commands for a 12 key keyboardwith the output from the same being in binary coded decimal. The outputtherefrom is fed through a shift register 200 powered from a batterysupply indicated by the conductors 201. The keyboard also is connectedto a code converter 205 and a clock generator 206 which combines withgate 210 to provide a load signal 212 to the shift register. The block206 and the code converter 205 energize and control the operation of atiming clock 215 which operates through a signal indicated at 220 toshift the register coding the input therefrom to the transmitterindicated in block 225. Information from the keyboard is transcodescommand data such as test or clear and submits the same to the controllogic and display modules through conductor 255 in the same manner asthe direct connection shown in the embodiment as previously described.The remainder of the game device including the error detection circuit,the logic control, the display modules remain unchanged and only thetransmitter and receiver are added between the keyboard module and thedisplay modules and the keyboard logic as a connectionless type ofcoupling. The improved transmitter will be battery powered with thetransmitter ready for transmission at all times. Similarly, the receiverwill be powered to a point where it will receive input signals radiatingfrom a transmitter and decode the same from serial to parallel form in abinary coded decimal and coded signals transmitting the operatingcommands from the input module.

Thus, in the improved game device, a simplified electronic display andlogic with an input module is provided by means of which a hidden randomnumber generated automatically in the apparatus can be searched for andfound by players. The players will search for this number via thekeyboard entry unit which will translate the operation of several manualselection means such as keys representing digits of a plural digitnumber into binary coded information which will be transmitted anddisplayed on the display board or numerical read-out units as theselected number. At the same time and upon the test command from thekeyboard entry unit or input module, a comparison with these selectednumbers will be made with the random number to indicate whether the sameis high, low or equal to the same. In the present disclosure, the randomnumber is any number between zero and a three digit number 999 and threerows of numerical digits zero to nine are displayed on the face of thedisplay modules to represent the selected number in the search for therandom number. The random number is selected from a continuous clockoperation translated in binary coded decimal form determined only by theinitial operation of the machine with the clock running continuouslywhenever the apparatus is energized but not operating in the selectionor comparison of numbers. The improved game device is made in moduleform so that any number of digital units may be em- 1 ployed withoutnecessitating a change in a control logic or the like. The improved gamedevice not only checks the selected number with a hidden random numberwhich was determined by the start of the game, but alsoand the newnumber will not be loaded into the registers and displayed as aselection and a player try. At this point, the apparatus will be clearedfrom the input module or the keyboard entry removing the error in theform of a selected number so that a new selection may be made in thesearch for the random number.

Thus in considering this invention, it should be remembered that thepresent disclosure is intended to be illustrative only, and the scope ofthe invention should be determined by the appended claims.

What is claimed is:

1. In the game device, in combination, an input module having apluralityof manually operable selection means the majority of which areintegers representing numbers between zero and nine, additionalselection means providing an operation command means included on themodule, means included in the module for providing signal outputs fromthe manually operable selection means in binary coded decimal outputstherefrom representative of the integers of a plural digit number,aplurality-of main display register means connected toand set by saidinput module and displaying the digits selected at the manually operableselection means in plural digit form, logic control means includingmeans for generating a random number in binary coded decimal form havinga plurality of integers equal to the number of integers selectable onthe input module, said logic control means including clock generatingmeans for generating a timing sequence signal and transfer commands,means included in the logic control means and responsive to an operationcommand from the input module to compare the selected integers from themanually operable selection means with the random number upon operationof the operation command in the'manual selection means, additionalregister meansrepresenting high and low registers controlled by thelogic control means for transferring the selected digits forming thenumber to a high or a low register depending on the comparison in thelogic control with the random number, and means included in said high orlow registers for displaying the selected number.

2. The game device of claim 1 and including in the logic control means,a circuit responsive to an exact comparison of a random number with aselected number to display the selected number in the main displayregisters with a win indication without transfer to a high or lowerregister and to prevent further input from the input module.

3. The game device of claim 2 including means in the logic control andconnected to the main display register means for preventing furthertransfer of digits by the manually operable selection means after anumber of digits have been selected equal to the number of digits to therandom number.

4. The game device of claim 2 in which numbers displayed in the mainregister are displayed in the lighted display in digit form andincluding means upon transfer of said number to a high or low registerfor displaying the number in the high or low register in a flashinglighting form. I

5. The game device of claim 1 in which the main display register meansand the additional register means each include separate registers foreach digit in binary coded decimal form with each of the registerssimultaneously receiving input signals from the input module withoperation of the manually operable selection means and with the selectednumber being displayed in the main display register means prior to thecomparison with the random number upon operation of the operationcommand.

6. The game device of claim 5 in which the main display register meansand the additional register means include decoders and lighted displaysoperatively connectcd to the logic control and decoding and displayingthe selected integers in numeric form from the binary coded decimalforms in the respective registers.

7. The game device of claim 6 in which previously selected numbers whichare higher or lower than the random number'are continuously displayed onthe additional registers with the current selection of the of theselected number'on the main display register means, and including meansin the logic control after comparison of the random number with theselected number and before transfer of the selected number to a high orlower register depending upon the direction of comparison in the logiccontrol for comparing the selected number with a previously selectedhigh or low selection and determining whether the selected number iscloser to the random number than the previously selected number.

8. The game device of claim 7 in which the logic control includesfurther means responsive to the comparison between the selected numberand the previously selected number permitting transfer of the selectednumber to a high or lower register only if the selected number is closerto the random number than the previously selected number and includingmeans for displaying an error in the selection if the selected number isnot closer to the random than the previously selected number.

9. The game device of claim 8 in which the input module includes anadditional operation command means in the selection means operative toclear the selected number from the registers with'operation of the same.

10. The game device of claim 9 and including lighted counter meanscounting the number of complete operations of the manually operableselected means in a selection of a plural digit number which is comparedwith the random number and selectively displayed in the high or lowregister and the main display registers.

11. The game device of claim 1 and including energizing circuit controlmeans for said register means and said logic control means includingcoin operatedswitch preventing operation of said register means and saidlogic control means until operation of the coin operated switch.

12. The game device of claim 11 in which said logic control means andsaid register means with said indicating and coding displays are mountedin a common structure and including a counter means displaying operationof the coin operated switch and energization of the logic control meansand register means.

13. The game device of claim 1 in which said input module is aself-contained portable unit and including a power supply and a radiotransmitter for transmitting radio signals in binary coded decimal formand the operation commands in binary coded decimal form, and includingthe receiver means associated with the logic control means and saidregister means for receiving the radio signals from the input module anddecoding the same for operation of said logic control means and saidregister means.

14. The game device of claim 13 in which the radio transmitter and thereceiver means send and receive transmission in a bit form with thetransmitter including a clock generator means, controlling operation ofthe clock generating means in said logic control means.

15. The game device of claim 1 in which the means for generating therandom number in the logic control means includes separate clockgenerating means continuously counting between zero and the maximum ofthe plural digit number and converting said count to binary codeddecimal fromwith said clock generation means being stopped and therandom number established with initial operation of a manually operableselection means in the input module and with the random number retainedin the logic control means for comparison with selected numbers throughoperation of the manually operated selection means.

16. A game device comprising, an input module, a plurality of registersconnected to the input module, means included in the input module forproviding the selection of a plural digit integer and converting saidplural integer in to binary coded decimal form and transferring the sameselectively to the plurality of registers, a logic control connected tosaid input nodule and said registers and operative in response to aninitial operation of the input module to select a plural digit randomnumber in binary coded decimal form and to store the same in the logiccontrol, means included in the logic control and responsive in anoperative command after selection of the plural digit integer in theinput module to compare the random number with the selected number insaid register in binary coded decimal form, means indicative of thecomparison and operative upon a lack of comparison to transfer theselected digits to additional registers and display the same withrespect to their relationship to their random number, and means includedin the logic system operative upon a like comparison of the integers ofthe random number with the selected integers to indicate the likecomparison and to prevent further operation of the input module in theselection of plural digit integers.

17. The game device of claim 16 in which the logic control includesclock generator means continuously counting between zero and the maximumof the plural digit number and converting the same count to binary codeddecimal form with said counting sequence being continuous until initialoperation of the input module to set the plural digit random number inbinary coded decimal form in the logic control for comparison withselected numbers from the input module.

1. In the game device, in combination, an input module having aplurality of manually operable selection means the majority of which areintegers representing numbers between zero and nine, additionalselection means providing an operation command means included on themodule, means included in the module for providing signal outputs fromthe manually operable selection means in binary coded decimal outputstherefrom representative of the integers of a plural digit number, aplurality of main display register means connected to and set by saidinput module and displaying the digits selected at the manually operableselection means in plural digit form, logic control means includingmeans for generating a random number in binary coded decimal form havinga plurality of integers equal to the number of integers selectable onthe input module, said logic control means including clock generatingmeans for generating a timing sequence signal and transfer commands,means included in the logic control means and responsive to an operationcommand from the input module to compare the selected integers from themanually operable selection means with the random number upon operationof the operation command in the manual selection means, additionalregister means representing high and low registers controlled by thelogic control means for transferring the selected digits forming thenumber to a high or a low register depending on the comparison in thelogic control with the random number, and means included in said high orlow registers for displaying the selected number.
 2. The game device ofclaim 1 and including in the logic control means, a circuit responsiveto an exact comparison of a random number with a selected number todisplay the selected number in the main display registers with a winindication without transfer to a high or lower register and to preventfurther input from the input module.
 3. The game device of claim 2including means in the logic control and connected to the main displayregister means for preventing further transfer of digits by the manuallyoperable selection Means after a number of digits have been selectedequal to the number of digits to the random number.
 4. The game deviceof claim 2 in which numbers displayed in the main register are displayedin the lighted display in digit form and including means upon transferof said number to a high or low register for displaying the number inthe high or low register in a flashing lighting form.
 5. The game deviceof claim 1 in which the main display register means and the additionalregister means each include separate registers for each digit in binarycoded decimal form with each of the registers simultaneously receivinginput signals from the input module with operation of the manuallyoperable selection means and with the selected number being displayed inthe main display register means prior to the comparison with the randomnumber upon operation of the operation command.
 6. The game device ofclaim 5 in which the main display register means and the additionalregister means include decoders and lighted displays operativelyconnected to the logic control and decoding and displaying the selectedintegers in numeric form from the binary coded decimal forms in therespective registers.
 7. The game device of claim 6 in which previouslyselected numbers which are higher or lower than the random number arecontinuously displayed on the additional registers with the currentselection of the of the selected number on the main display registermeans, and including means in the logic control after comparison of therandom number with the selected number and before transfer of theselected number to a high or lower register depending upon the directionof comparison in the logic control for comparing the selected numberwith a previously selected high or low selection and determining whetherthe selected number is closer to the random number than the previouslyselected number.
 8. The game device of claim 7 in which the logiccontrol includes further means responsive to the comparison between theselected number and the previously selected number permitting transferof the selected number to a high or lower register only if the selectednumber is closer to the random number than the previously selectednumber and including means for displaying an error in the selection ifthe selected number is not closer to the random than the previouslyselected number.
 9. The game device of claim 8 in which the input moduleincludes an additional operation command means in the selection meansoperative to clear the selected number from the registers with operationof the same.
 10. The game device of claim 9 and including lightedcounter means counting the number of complete operations of the manuallyoperable selected means in a selection of a plural digit number which iscompared with the random number and selectively displayed in the high orlow register and the main display registers.
 11. The game device ofclaim 1 and including energizing circuit control means for said registermeans and said logic control means including coin operated switchpreventing operation of said register means and said logic control meansuntil operation of the coin operated switch.
 12. The game device ofclaim 11 in which said logic control means and said register means withsaid indicating and coding displays are mounted in a common structureand including a counter means displaying operation of the coin operatedswitch and energization of the logic control means and register means.13. The game device of claim 1 in which said input module is aself-contained portable unit and including a power supply and a radiotransmitter for transmitting radio signals in binary coded decimal formand the operation commands in binary coded decimal form, and includingthe receiver means associated with the logic control means and saidregister means for receiving the radio signals from the input module anddecoding the same for operation of said logic control means and saidregister means.
 14. ThE game device of claim 13 in which the radiotransmitter and the receiver means send and receive transmission in abit form with the transmitter including a clock generator means,controlling operation of the clock generating means in said logiccontrol means.
 15. The game device of claim 1 in which the means forgenerating the random number in the logic control means includesseparate clock generating means continuously counting between zero andthe maximum of the plural digit number and converting said count tobinary coded decimal from with said clock generation means being stoppedand the random number established with initial operation of a manuallyoperable selection means in the input module and with the random numberretained in the logic control means for comparison with selected numbersthrough operation of the manually operated selection means.
 16. A gamedevice comprising, an input module, a plurality of registers connectedto the input module, means included in the input module for providingthe selection of a plural digit integer and converting said pluralinteger in to binary coded decimal form and transferring the sameselectively to the plurality of registers, a logic control connected tosaid input nodule and said registers and operative in response to aninitial operation of the input module to select a plural digit randomnumber in binary coded decimal form and to store the same in the logiccontrol, means included in the logic control and responsive in anoperative command after selection of the plural digit integer in theinput module to compare the random number with the selected number insaid register in binary coded decimal form, means indicative of thecomparison and operative upon a lack of comparison to transfer theselected digits to additional registers and display the same withrespect to their relationship to their random number, and means includedin the logic system operative upon a like comparison of the integers ofthe random number with the selected integers to indicate the likecomparison and to prevent further operation of the input module in theselection of plural digit integers.
 17. The game device of claim 16 inwhich the logic control includes clock generator means continuouslycounting between zero and the maximum of the plural digit number andconverting the same count to binary coded decimal form with saidcounting sequence being continuous until initial operation of the inputmodule to set the plural digit random number in binary coded decimalform in the logic control for comparison with selected numbers from theinput module.